![]() I’d like to hear what d2 vets think about this, and maybe people who are going to be new to this game. I’m going to play d2r with him when it comes out and something like this would be a benefit to inexperienced players like him and I don’t see any harm in adding it to the game as it would remove the frustration of bad builds and let people experiment with different setups easier. I recently played d2 coop with a friend who had never played it before and he was complaining about his damage, so I asked what build he was doing and I told him it was a pretty bad setup. (I also suggested in a different post about making the essences for a token drop in normal and nightmare but at a lowered rate) Since d2r is coming to consoles where a lot of people have never played diablo, I think it’s a good change for those that are new and could benefit experienced players who want to switch up their build without needing a token. ![]() Mephisto Non-Quest: 1:17 Mephisto Quest: 1:15. ![]() At players 1 drop, chance to drop 1 essence: Andariel Non-Quest: 1:14 Andariel Quest: 1:9. The drop rate actually changes based on if you're killing them for the first time or not. The biggest problem I had when I started playing d2 was I never knew what skills were good and what were bad. I'll put the drop rates below in case you want them. (A level 34 character would cost 34000 gold to respec) I’m thinking character level x 1000 should be the cost.
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